Gaming Addiction Is A Real Thing According To The World Health Organisation

19 June 2018, 14:23 | Updated: 19 June 2018, 14:25

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By Josh Lee

So says SCIENCE.

The World Health Organisation has classified "Gaming Disorder" as a legitimate mental illness, CNN reports.

Dr Vladimir Poznyak from WHO's Department of Mental Health and Substance Abuse said recognising the condition will mean health providers are "alerted to the existence of this condition," while those suffering will be able to get "appropriate help."

Gaming disorder, which was published in the WHO's 11th edition of its International Classification of Diseases, has been characterised by these three diagnostic features:

1. Gaming behaviour taking precedence over other activities to the point that "other activities are taken to the periphery"

2. Persistent and escalating compulsive gaming behaviour, even when "negative consequences occur"

3. The condition leads to impairment in the rest of the sufferer's life.

"Millions of gamers around the world, even when it comes to the intense gaming, would never qualify as people suffering from gaming disorder," Dr Poznyak said. To be diagnosed with Gambling Disorder there needs to be a negative pattern of behaviour that lasts for at least a year.

"And let me emphasise," Dr Poznyak added, "that this is a clinical condition, and clinical diagnosis can be made only by health professionals which are properly trained to do that."